Method GetU3dPath
- Namespace
- BitMiracle.Docotic.Pdf
- Assembly
- BitMiracle.Docotic.Pdf.dll
GetU3dPath()
Gets names of view nodes within the 3D artwork that specify camera-to-world transformation matrices. Meaningful only when TransformationSource is U3dPath.
public string?[]? GetU3dPath()
Returns
- string[]
A sequence of one or more strings used to access a view node within the 3D artwork.
Remarks
Default value: null
.
The first string in the array is a node ID for the root view node. Each subsequent string is the node ID for a child of the view node specified by the prior string. Each view node specifies a 3D transformation matrix; the concatenation of all the matrices forms the camera-to-world matrix.
In PDF files, U3DPath might be written either as a CosString or CosArray objects. For a CosString object, this method returns an array with a single item.