Method SetU3dPath
- Namespace
- BitMiracle.Docotic.Pdf
- Assembly
- BitMiracle.Docotic.Pdf.dll
SetU3dPath(string[])
Sets names of view nodes within the 3D artwork that specify camera-to-world transformation matrices. Meaningful only when TransformationSource is U3dPath.
public void SetU3dPath(string[] u3dPath)
Parameters
u3dPathstring[]A sequence of one or more strings used to access a view node within the 3D artwork. Must not be
nullor empty when TransformationSource is U3dPath. Must not containnullitems.
Remarks
The first string in the array is a node ID for the root view node. Each subsequent string is the node ID for a child of the view node specified by the prior string. Each view node specifies a 3D transformation matrix; the concatenation of all the matrices forms the camera-to-world matrix.
When u3dPath contains a single string, it is written as a CosString
object in a PDF file.